Wednesday, February 29, 2012

Dragon Age 2 items ? Need to know what it exactly means ?

Sorry it's really really long I know but I need your help. I loves this game but there is no 100% explanation of what it really does. I want to know and use them. Not just "GUESS" which is better and which will do what.











+2 health regeneration


How many health does it regen per second ?





If I have like +10 health ring and +2 health regen, which is better ? Looks like regen is but I'm not sure if +2 health regen is every 10 seconds or what ?


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+2 mana/stamina regeneration


Same question for the health regen. Wonder per what sec it regens so I can choose between


+10 mana/stamina or +2 mana/stamina





I've seen warrior ability rally having +200 mana/stamina and it increases really fast. So I always do bolst and give mages mana. lol Awesome strategy. especially Aveline's just a tank, she doesn't need stamina.


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+22% healing to this character








So does this mean if I get this +22% healing to this character amulet, Anders healing spells


give +22% health more or does it mean when Hawke has this Amulet and if Anders cast heal on Hawke, Hawke will gain +22% health unlike other of my companions cause I have this amulet ?


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+3% attack speed





Is this any good ? I mean 3% ? Does it even have a change ?





What should I choose between a sword damage 20 and another sword damage 17 but it has +3% attack speed ? and why ?


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+7% physical damage





So does this mean it increases the sword damage by 7% or the characters every psysical damage ?





If there was a sword damage 20 with +7% physical damage and a sword damage 27 which is better ? Al though 7% won't be just +7 damage of a sword.


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+10 armor





If there is a shield with armor 20 with +10 armor and another shield with armor 30 are these shields


the same quality ? Or does it mean the armor 20 shield was previously armor 10 but became 20 because of +10 armor ?


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+400 nature resistance





What's this whole resistance thing ? I know it's decreases the magic damage but do enemies ever use nature magic ? So if it's +500 fire resistance, do I become like invisible to fires ? I want to know how much damage it decreases. I have seen like 2% fire resistance but 500% seems insane.


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+7 nature damage across 2m





This was from a bow. I think 2m is pretty short. So if I shoot one, the other guy at the back will only get 7 nature damage on them ? But I'd have to use archers' lance so I can penetrate them right ?


or does it just deal +7 even if I just use normal attacks ?


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+59 attack





It's not +59 damage, it's just attack rating right ? Are these really important ? Everybody says


only rogue needs dexterity for damage and warrior needs strength. But if warrior really only puts attributes on strength and none on dex, how could they ever hit the enemies ? I think these +attacks


are useless unless you're a rogue. I never seen warriors missing their hits on enemies.


Do rogues gain even damage and not just attack rating if they have this ?


I've also seen mage items with +attacks. Doesn't mages have 100% attack rating, since it's a magic ? (Maybe I played diablo too much? lol)


Are these + attacks mean not just attack rating as in failing of attack and dealing 0 damage on enemies but attack rating as kind of dealing decreased damage ?


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-6 threat generation





Is this useful ? I got a mage boots. I think this will make enemies less want to attack me but -6...is 6 a useful number ?


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+4 fortitude





THe more fortitude is higher, I won't get critical damage, stunned or blowed away ?


Is +4 any useful ? sounds like +0.00001 fortitude. very useless. lol|||Health Regeneration %26amp; Mana/Stamina Regeneration





The thing about heath regeneration and mana/stamina regeneration is that your character already has a stat regarding how much you regenerate per. second. So if you choose 2+ health regeneration, that stat will rise with 2.


There are two different kinds of health regeneration and mana/stamina regeneration. There is one for when you're in combat, and there's one for when you're exploring. When in combat, you're health regeneration stat is at 0, but when you're exploring, it's on 10. Combat regeneration heals you every 2 seconds, so if you have 2 in health regeneration, you get 2+ in hit points pr. 2 seconds. When you're exploring, you're healed every third second. You can't have more than 20 health regeneration points all in all.


With stamina, you have a regeneration rate of 1 when in combat, and one of 17.5 when out of combat. I hope that helps.


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+22% Healing to this character





This means that when using spells or poultices on the character wearing the amulet, the spell or poultice will be 22% more effective. A health poultice heals 60% of a characters health, but when wearing this amulet, that percentage is forced up to 82%.


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+3% attack speed





As it is a percentage we're dealing with, this is obviously better when a character with an already high attack speed uses it. 3% can be a lot if the character is already swift, but used on a slow warrior or mage, it won't make a noticeable difference.


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+7% physical damage





Again, as with above, this is only useful with a character who already possesses a high physical damage. Physical damage simply means that it will only enforce attacks of non-elemental form, whereas 7% fire damage, would enforce a mage's fireball attacks and his fire elemental staff.


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+10 armor





A shield with 20 in armor and 10+ armor, is as good as a 30 armor shield, yes.


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+400 nature resistance





I'm pretty sure this is supposed to be +400% nature resistance?


Assuming that this is correct, I'll continue. Yes, you're right about what nature resistance is. You're more resistant to any damage of nature type. This simply adds to your nature resistance which you can find in your character's profile, you know, where you also go to when you want to level up. So if you only have one nature resistance point, +400% nature resistance will only give you 4 more points. Each point approximately means that you'll take one less percentage of damage of that given form of attack, in this case, nature.


I'm pretty sure the 2% fire resistance amulet/armor/whatever was actually 2+ fire resistance.


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+7 nature damage across 2m





The description of this may be misleading, but this is actually pretty useful. It deals +7 nature damage to all enemies in a 2 meters radius of the target.


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+59 attack





Attack determines your accuracy, so this is only important for warriors and rogues since, as you stated, mages NEVER miss an attack. So basically, this has nothing to do with damage, it's just whether or not you hit the enemy. And as a sidenote, you've probably leveled your warriors in a good way, if you've never seen them miss an attack. They must already have a decent attack stat then.


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-6 threat generation





The threat system is pretty complicated, so I'm going to leave you a link in the sources, for you to check up on it yourself.


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+4 fortitude





The higher your fortitude, the less a chance to get stunned or knocked back, as you said. +4 isn't bad. It's the same as 400% assuming you have 1 fortitude point already. If you have plenty of fortitude points, +4 won't make that much of a difference, true.


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I hope this helped.

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